More than 16 years of experience in the creative industry, I have led teams and been a part of them. Being a self-taught artist I like to be a motivator to my colleagues, always pushing myself and others to accomplish personal and professional goals.
I am the organizer of SketchBomb Barcelona, a sketching group where artists from the city meet for networking, to draw together and have fun. Previously I used to organize SketchBomb New Delhi when I lived there. I feel at home when I am surrounded with amazingly talented people at these meetups and it will always be a part of my life, wherever I am.
I currently work as Principal Visual Development Artist at King in Barcelona. My major responsibility includes uplifting the characters of existing projects and creating new ones. In the last three years, I was a senior game artist, senior visual development artist and now principal visual development artist working on varied projects.
I worked on the new Candy Crush game, which I am super proud of. I was responsible for elevating, designing characters and make them ready for 3D. I created model packets and reviewed works by other character designers and 3D artists on the project. Check it out on the App Store; its called ‘Candy Crush Friends’. Me and my team would love to know your comments!
Before King happened, I was directing a team of around 15 artists for games ’Titan Empires’ and “DragonSoul’. For Titan Empires, I did the entire Art Direction, including hands-on character design, buildings and environment design and 3D production reviews. For Dragonsoul, along with Art Direction, I created character styling and designed a number of characters.
Here are some more highlights of my professional career up until now:
- I worked for games by Zynga, Glu Mobiles, Booyah, PerBlue, and many others.
- I was a part of Masters of Anatomy’s second book on Character Designs, featuring work done by industry’s top 130 character designers.
- I delivered talks at NASSCOM GDC India on ‘Game Art Bible - Secret Sauce to making great Game Art’ in the year 2013, and on Character Development for Video Games’ in the year 2012.
- I was featured in the Concept Artist magazine special issue by the ImagineFX team.
Recently THU TV made a documentary I was a part of, along with very talented people from industry’s leading studios. Check it out here, its called ‘The evolution of Mobile Gaming’
Drop me a hello or connect with me on social media using the tiny links below!